City
Modeling
8/6 Building blockouts
9/18 All buildings modeled
Texturing
8/8 Unwrapping medium buildings
9/20 Modeled and textured streets, sidewalks, and lamps
Progress renders
9/26 Created interior mapping shader
9/27 Created city blocks
9/29 Finished city blocks
9/30 First "Looking Up" render
9/30 Another camera angle
10/3 Another camera angle
10/10 Entire city
11/21 Improved the interior mapping shader to have multiple room sizes, tables in the rooms, and better ceilings
10/10 Entire city
11/21 Improved the interior mapping shader to have multiple room sizes, tables in the rooms, and better ceilings
11/24 Decided on final angle and turned off the streetlamps
12/28 Added centerpiece
Final renders
1/27 Slightly different lighting and higher quality render
11/22 Updated shader
Bonus
Using the interior mapping shader, I created this scene which won the Blender Discord weekly competition 111 - Architecture