CoMotion 2023

CoMotion is an annual student-led motion graphics conference at the Savannah College of Art and Design. The identity system for the 14th annual CoMotion is influenced by the history of light and its relationship with art.  

Under the direction of Aanvik Singh and Marly Koven and with the rest of the branding team, I created a few shots for the title sequence: the fire shots at the beginning and the TV shots at the end.

The branding team was composed of these amazing people, which created the rest of the title sequence being played on the TV screens.

Creative Director: Aanvik Singh

Art Director: Marly Koven

Producers: Rachel Golla, Alexis Dow

Lead Animator: Desmond Du

Lead 3D Animator: Stephen Mok

Animators: Harshitha Suresh, Kyle Switzer, Isabelle K Winarto, Kaleb Sweeney, Cathy Lin, Meg Aki, Erica Kim, J.C. Petrofsky

Lead Designer: Tiffany Lo

Designers: Antara Ghosh, Jessica Liou, Alexis Wang, Tiffany Tedy, Peter Wang, Xinxun Liao, Yining Li

Lead Graphic Designer: Josie Glassman

Graphic Designers: Punasa (Bee) Sihsobhon, Meghna Shourie, Nicole Lin, Claire Lin, Sophia D’Alleva, Stephanie Sandoval

Lead Experiential: Samantha Woods

Experiential: Juan Pablo Silhy, Alyssa Mackersie, Meghan Romance

Web Developers: Amadeus Cameron, Isabelle Duffner

Composer: Miguel Concha

Lead Documentation: Libby Nett

Documentation: Caitlin Crooker, Savitri Trivedi


MOMELove: Alexandera Marca, Cora Keene, Shivani Varandani, Lauren Neu, Fatema Sultan, Claire Lin, Peter Wang, Samantha Woods, Tucker Ziegler, Maria Chiuz, Harshitha Suresh


Special Thanks - SCAD Motion Media: Kelly Carlton, Duff Yong, Dominique Elliot, John Colette, Michael Betancourt, Minho Shin, James Gladman, Brandon Sugiyama, Walter Woods, Christina Maloney, Matt Van Rys, Alessandro Imperato

Fire Shot

Fire tests

I used Blender's mantaflow smoke simulation to simulate fire. After a lot of tweaking settings and resimulating at lower resolutions countless times, the final simulation took over 10 hours.

Human tests

 I used MBLab to generate a human and modeled/simulated clothes for it. At first I made gym shorts, but most fashion experts agree that wasn't in style in the caveman age so I made a leather robe. Nearly everything is covered in hair particles to avoid the flat cg look. 

Finalization

I perfected the fur, camera motion, materials, and split up the rendering into multiple layers to save time.

Final Shots (without color)

Color was later added by Desmond Du

TV Shot

AR Postcard

It was decided early to use the TV shot for the AR postcard because it could show the design team's styleframes. I had a very short deadline to model the TVs and arrange them into a scene. I modeled two different TVs with adjustable settings of size, dimensions, bezel thickness, screen depth, and detail options. The color is determined in the shader by the position of each TV.

TV Shot

I modeled and simulated clothes and hair for another character generated with MBlab. The materials were adjusted to be B/W for later coloring. 

Final Shots (without color)

Color was later added by Desmond Du