Landscape

Progress

7/2 First attempt with procedural landscape, X shaped trees

7/3 Modified trees, new lighting, and water

7/20 Second attempt with procedural landscape and new materials

7/21 Sunset lighting

7/29 Heightmap based landscape and volumetric atmosphere

9/3 Same heightmap, different lighting and camera angle

10/28 Third attempt with procedural landscape, cone shaped trees, martinish atmosphere

10/30 Fourth attempt with procedural landscape

11/8 New water, lower camera angle, and improved compositing

Final render

1/28 New water, tweaked tree material, improved compositing, and higher quality render